HL Cut ContentHalf-Life Beta Cut ContentWhile exploring the original .vmf map files to create some prefabs for one of my maps, I noticed that many of them contained hidden visgroups. After enabling them, I discovered several areas and objects that never made it into the final compiled maps. I decided to share the screenshots I took from each map. This page is not intended to be a complete documentation of every cut feature, just a collection of interesting things I found while exploring the map sources. c2a2a
The original version of the train. This model appears in several maps throughout this chapter. c2a2b1
An unused control cabin. Inside was the switch used to open the gate blocking the train tracks.
Another view of the older train model.
A section of the tunnel located outside the playable map. In the screenshot you can also see a turret that never appeared in the retail version of the game. c2a2b2
An earlier version of the rocket. c2a2c
Something strange I came across while exploring the map. I'm not entirely sure what it was meant to be. I have also found two visgroups that contain the names "floater" (referring to the fight that was going to happen between the HECU and the Floaters -the current Alien Slaves-): "floater lift" and "grunt vs floater 2". c2a2d
An unused door that connected this hallway to the other side of the tunnel. I removed the wall in the screenshot to make the connection easier to see. Another model of an old train. c2a2e
An old set of stairs. The visgroup is named "_old stairs". They are located in the middle of nowhere, as shown in the screenshot.
A small detail that does not appear in the final compiled map:
Another model of an old train. I have also found names in visgroups referring to things removed from the game: "HWG flip side" and "HWG stretch", referring to Heavy Weapons Guy. c2a2f
The original crate model, which was later replaced by this one:
Another old train. c2a2h
Two hidden elevators and several hidden lights. The elevator on the left leads to c2a2c, while the one on the right leads to c2a2a. Old rocket's tip. There is another visgroup under the name "1 object" where it contains 19 objects in total. Contains script entities for the scientists, two doors, and entities that cause the last save game to be loaded if a scientist dies. c2a5x
A clip brush. I don't have much information about this one. C3a1a
A trigger that was supposed to push the player, but apparently it was not included in the final compiled map.
The newer tank (left) and the older tank (right). The textures are bugged.
A hidden military truck, found inside the "truck" visgroup. c3a1b
This appears to be the original frame or structure. You can see that it still has lights attached.
Lights that were removed before the final compiled map. c4a1yAn entire map that was deleted.
c4a1zAn another entire map that was deleted. c4a2A trigger that loads the last saved game. |